Category Archives: Video Game Development

CRYENGINE is for everyone!

Video game development industry has recently been embraced with one great news after another!

In response to Epic’s Unreal Engine 4 subscription plan, Crytek has just revealed that from May this year, indie developers will be able to use all of CRYENGINE’s cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user – royalty free!

Now, this is getting crazy! 😛

Press release: Crytek announces CRYENGINE-as-a-Service Program

Unreal Engine 4 for everyone!

Thanks to Unreal community, a rumour about the NEXT BIG THING has been doing the rounds for almost a year. Well… It seems this is more than BIG!

Today, Epic announced that “Unreal Engine 4 is for everyone!”

Not kidding… Now, it is for everyone!

For $19/month (plus, 5% of gross revenue), we can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development. – Oh My God!

You can read Tim Sweeney’s post on the Unreal Engine website for more information.

Hats off to Epic!

Epic is one of the few companies in the video game industry that really take care of what developers are saying, and I am a great fan of them because of their nice attitude towards us.

Thank you Epic!

“Paradise Lost” found!

“Paradise Lost” is the first commercial Amiga game designed and developed in Turkey. It was proudly produced by Ahmet Ergen and me, and released on 4 floppy disks in December 1991.

Although it was a phenomenal technical achievement in terms of setting the bar for game development in Turkey by the early 1990s, it was a commercial failure. Thanks to problematic distribution channel and no media support, only a few hundred copies were sold. And, as far as I know, none of them have survived. It is a game that is no longer known to exist in any private collections or public archives. Long lost and forgotten, until now!

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