{"id":2373,"date":"2015-12-01T10:47:56","date_gmt":"2015-12-01T10:47:56","guid":{"rendered":"http:\/\/mertboru.com\/?p=2373"},"modified":"2016-08-31T11:59:18","modified_gmt":"2016-08-31T11:59:18","slug":"new-video-game-project-annual-information-update-2015","status":"publish","type":"post","link":"http:\/\/mertboru.com\/?p=2373","title":{"rendered":"New Video Game Project: Annual Information Update 2015"},"content":{"rendered":"<p>December 1, 2013 marks the beginning of my new video game project. The math is simple; I have been working on it for 2 years, precisely. Designing, developing and co-producing&#8230; A lot of work has been done, and\u00a0many more still in progress. All tough tasks.\u00a0Mostly game design related,\u00a0such as <a href=\"http:\/\/mertboru.com\/?p=1616\">3-bit node graph architecture<\/a>. Plus, a lot of coding&#8230;<\/p>\n<p>It has been a busy year, indeed. &#8211; So, what&#8217;s new?<\/p>\n<p><strong>Workflow 3.0<\/strong><\/p>\n<p>The most distinguishing element of this project &#8211;<span lang=\"EN\"><em>optimized game development workflow<\/em>&#8211; has been upgraded to version 3. This is something that I&#8217;m really proud of. Simply because, it is;<\/span><\/p>\n<p style=\"padding-left: 30px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1650\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/03\/z.webbullet_dashed.png\" alt=\"\" width=\"11\" height=\"11\" \/>\u00a0more cost-\u00a0and\u00a0time-efficient,<\/p>\n<p style=\"padding-left: 30px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1650\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/03\/z.webbullet_dashed.png\" alt=\"\" width=\"11\" height=\"11\" \/> more\u00a0artwork\/cinematography oriented,<\/p>\n<p style=\"padding-left: 30px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1650\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/03\/z.webbullet_dashed.png\" alt=\"\" width=\"11\" height=\"11\" \/>\u00a0100% compatible with <span style=\"text-decoration: underline;\">both<\/span> <strong>old\u00a0<\/strong>&amp;<strong> next-gen<\/strong> workflows.<\/p>\n<p>This year, I mostly concentrated on the last item. As we all know, global video game industry is having a hard time trying to make a quantum leap to next-gen video games, as well as keeping the cash flow pumping. Let&#8217;s face it, upgrading a business model while doing business is risky! You need to educate developers, reorganize teamwork and improve asset management, while keeping an eye on the ongoing projects and meeting the deadlines. A kind of &#8220;make something new, and keep the business running old-fashioned way&#8221; situation.<\/p>\n<blockquote class=\"alignright\">\n<p style=\"text-align: center;\"><strong>&#8220;&#8230;using both current and upcoming tools\/assets.&#8221;<\/strong><\/p>\n<\/blockquote>\n<p>This is exactly where my upgraded workflow comes handy. In simple terms, it is a next-gen game development workflow offering an optimized way of making games for less money\/time, using both <strong>current<\/strong> and <strong>upcoming<\/strong> tools\/assets. Because it is backwards compatible, a veteran game development team\/company can still use their old-fashioned workflow and make a smooth transition to next-gen video game development process using this workflow.<\/p>\n<p><strong>So far so good, but&#8230;<\/strong><\/p>\n<p>Why on earth is that backward compatibility thing so important? Simply because, when we say &#8220;workflow assets&#8221;, we are actually speaking about human beings! People with families, children, and responsibilities.<\/p>\n<p>During the last 30 years, I have witnessed the highs and lows of\u00a0the game development industry. It has always been very harsh on developers on critical occasions. When a &#8220;next-big thing&#8221; is in, managers start headhunting for next-gen guys. Current developers instantly turn into &#8220;old-fashioned guys&#8221;, and most of the time get fired. The turnover is so high that most experienced video game developers hate working <em>inhouse<\/em> for AAA companies. Instead, they prefer freelance business, just like me.<\/p>\n<p>Frankly speaking, I upgraded my workflow to version 3 for a better human resource management. The first 2 versions favoured the management and income aspects of business. Now, the final version concentrates on developers. &#8211; Yep, something for my teammates!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1658 aligncenter\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/03\/z.webbullet_endof.png\" alt=\"\" width=\"27\" height=\"27\" \/><\/p>\n<p><strong>We don&#8217;t work in a vacuum<\/strong><\/p>\n<p><span style=\"font-size: medium;\">Our environment feeds into the work we produce, particularly when that work is creative. Every piece of &#8220;thing&#8221; in our working environment affects us. What we see, listen, touch, and even smell, stimulates our creativity and in a way gets injected to our piece of work.<\/span><\/p>\n<figure id=\"attachment_2395\" aria-describedby=\"caption-attachment-2395\" style=\"width: 150px\" class=\"wp-caption alignright\"><a href=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/12\/newproject_updated2_homeoffice.jpg\" data-rel=\"lightbox-image-0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-2395 size-thumbnail\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/12\/newproject_updated2_homeoffice-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><figcaption id=\"caption-attachment-2395\" class=\"wp-caption-text\">My humble home office<\/figcaption><\/figure>\n<p>So, I made a radical decision. In order to increase my productivity, I decided to split my home office activities into two. Thanks to a painstaking and backaching performance, I moved all my coding\/artwork related books, tools and computers from my mom&#8217;s house to home. Using some modular equipment from Ikea, I built a custom table wide enough for my desktop monitor and Wacom tablet, and spent a lot of time for cabling and ergonomics. Keeping things tidy, certainly served well. As I promised my beloved wife that I will use less than 2 m\u00b2 of our living room, I have finally managed to create a wide open space using only 1.98 m\u00b2. &#8211; Oh, that <em>is<\/em> optimization\u00a0\ud83d\ude09<\/p>\n<p>Within just a few days, I have realized a positive impact in my productivity. Now, my process is crystal clear. I do all my coding\/artwork at home, and music related stuff in mom&#8217;s house. And the bonus is, I spend less time in traffic and more with my family.<\/p>\n<p style=\"text-align: right; padding-left: 180px;\"><span style=\"color: #999999;\"><em>&#8220;Creativity is a gift. It doesn&#8217;t come through if the air is cluttered.&#8221;<\/em> &#8211; (John Lennon)<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1658 aligncenter\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/03\/z.webbullet_endof.png\" alt=\"\" width=\"27\" height=\"27\" \/><\/p>\n<p><strong>More details<\/strong><\/p>\n<p>Actually, I have so many things to tell you. I really would like to tell more and give you under the hood &#8211;<em>technical-<\/em> details of my upcoming project&#8230; I am afraid, I can&#8217;t. Until the official announcement, there are things not meant to be known or seen by public. Well, you know, this is how video game business works!<\/p>\n<p>So, I&#8217;ll keep you posted whenever I can&#8230;<\/p>\n<p><strong>Tonight<\/strong><\/p>\n<p>Regarding the latest annual update and current status of my new video game project, I&#8217;m planning to open a bottle of wine and enjoy rest of the evening with my family. I think I deserved it.<\/p>\n<p>See you next year!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>December 1, 2013 marks the beginning of my new video game project. The math is simple; I have been working on it for 2 years, precisely. Designing, developing and co-producing&#8230; A lot of work has been done, and\u00a0many more still in progress. All tough tasks.\u00a0Mostly game design related,\u00a0such as 3-bit node graph architecture. Plus, a &hellip; <a href=\"http:\/\/mertboru.com\/?p=2373\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">New Video Game Project: Annual Information Update 2015<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2406,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102,7],"tags":[75],"class_list":["post-2373","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-gamedev","tag-new-video-game-project"],"_links":{"self":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts\/2373","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2373"}],"version-history":[{"count":1,"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts\/2373\/revisions"}],"predecessor-version":[{"id":2462,"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts\/2373\/revisions\/2462"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/media\/2406"}],"wp:attachment":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2373"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}