{"id":2743,"date":"2017-11-10T09:05:58","date_gmt":"2017-11-10T09:05:58","guid":{"rendered":"http:\/\/mertboru.com\/?p=2743"},"modified":"2017-11-10T09:05:58","modified_gmt":"2017-11-10T09:05:58","slug":"blood-sweat-and-pixels","status":"publish","type":"post","link":"http:\/\/mertboru.com\/?p=2743","title":{"rendered":"Blood, Sweat, and Pixels"},"content":{"rendered":"<p>Nowadays, I&#8217;m reading a tiny HarperCollins book called <em>&#8220;Blood, Sweat, and Pixels&#8221;<\/em>, written by Jason Schreier.<\/p>\n<p>It is a journey through <em><strong>&#8216;development hell&#8217;<\/strong><\/em> &#8211; a media industry jargon for a project that remains in development (often moving between different crews, scripts, or studios) without progressing to completion. In other words, <em>&#8216;a never-ending project&#8217;<\/em>.<\/p>\n<p>So, if you have ever wondered what it takes to be a video game developer, <em>don&#8217;t<\/em> read this book! It must be the very last introductory document you should be referring to. &#8211; Just kidding! \ud83d\ude09<\/p>\n<p><a href=\"http:\/\/mertboru.com\/wp-content\/uploads\/2017\/11\/BloodSweatAndPixels.jpg\" data-rel=\"lightbox-image-0\" data-rl_title=\"Blood, Sweat, and Pixels\" data-rl_caption=\"\" title=\"Blood, Sweat, and Pixels\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-2742\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2017\/11\/BloodSweatAndPixels-874x1024.jpg\" alt=\"\" width=\"474\" height=\"555\" srcset=\"http:\/\/mertboru.com\/wp-content\/uploads\/2017\/11\/BloodSweatAndPixels-874x1024.jpg 874w, http:\/\/mertboru.com\/wp-content\/uploads\/2017\/11\/BloodSweatAndPixels-256x300.jpg 256w, http:\/\/mertboru.com\/wp-content\/uploads\/2017\/11\/BloodSweatAndPixels-768x900.jpg 768w, http:\/\/mertboru.com\/wp-content\/uploads\/2017\/11\/BloodSweatAndPixels.jpg 968w\" sizes=\"auto, (max-width: 474px) 100vw, 474px\" \/><\/a><\/p>\n<p style=\"text-align: right; padding-left: 120px;\"><em><span style=\"color: #999999;\">&#8220;If I ascend up into heaven, you are there: if I make my bed in hell, behold, you are there.&#8221; &#8211; (Psalm 139:8)<\/span><\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1658\" src=\"http:\/\/mertboru.com\/wp-content\/uploads\/2015\/03\/z.webbullet_endof.png\" alt=\"\" width=\"27\" height=\"27\" \/><\/p>\n<p>Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development. Ultimately, a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.<\/p>\n<p>Life is hard for video game developers. Very hard, indeed&#8230; Thanks to nice small touches and heavenly surprises, life is more bearable. This book is certainly one of them. Thank you Jason!<\/p>\n<p>Back to coding&#8230; \ud83d\ude09<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nowadays, I&#8217;m reading a tiny HarperCollins book called &#8220;Blood, Sweat, and Pixels&#8221;, written by Jason Schreier. It is a journey through &#8216;development hell&#8217; &#8211; a media industry jargon for a project that remains in development (often moving between different crews, scripts, or studios) without progressing to completion. In other words, &#8216;a never-ending project&#8217;. So, if &hellip; <a href=\"http:\/\/mertboru.com\/?p=2743\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Blood, Sweat, and Pixels<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,102,7],"tags":[140,138,139],"class_list":["post-2743","post","type-post","status-publish","format-standard","hentry","category-books","category-news","category-gamedev","tag-development-hell","tag-jason-schreier","tag-video-game-development-business"],"_links":{"self":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts\/2743","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2743"}],"version-history":[{"count":1,"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts\/2743\/revisions"}],"predecessor-version":[{"id":2758,"href":"http:\/\/mertboru.com\/index.php?rest_route=\/wp\/v2\/posts\/2743\/revisions\/2758"}],"wp:attachment":[{"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2743"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2743"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mertboru.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2743"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}