In the late 80s and early 90s, I was more than obsessed with fractals! Since the day I saw beautiful landscape pictures rendered with Vista on my humble Amiga 500, I was addicted to writing simple mathematical routines producing complex images. The philosophy behind fractal math was based on “harmony of contradiction”. You may think of it as a mathematical case where “simplicity defines complexity”.
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Lost Andy Warhol artworks discovered on Amiga floppies
A dozen previously unknown works created by Andy Warhol have been recovered from 30-year-old Amiga floppy disks!
The art experiments were produced in 1985 by Warhol under commission from Commodore, creator of the Amiga computer. Commodore paid the artist to produce a series of works to aid the launch of the Amiga 1000, and this particular batch of lost Warhol works was created on it.
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Nostalgic 8-bit Turbo Loader for Amstrad
I have always loved Sinclair ZX Spectrum‘s characteristic tape loading method using yellow/blue stripes in the border. Contrary to Amstrad CPC‘s humble block-by-block loader with no visual feedback on screen, Spectrum offered a feast for the eye! So sexy, so catchy…
“Paradise Lost” found!
(Illustration: “Forthwith upright he rears from off the pool”,
by Gustave Doré – © University at Buffalo Libraries)
“Paradise Lost” was the first commercial Amiga game designed and developed in Turkey. It was proudly produced by Ahmet Ergen and me, and released on 4 floppy disks in December, 1991.
Though it was a phenomenal technical achievement in terms of setting the bar for game development in Turkey by the early 1990s, thanks to problematic distribution channel and no media support, it was a commercial failure. Only a few hundred copies were sold! And, as far as I know, none of them have survived. It is a game that is no longer known to exist in any private collections or public archives. Long lost and forgotten… Until now!