I have always loved Sinclair ZX Spectrum‘s characteristic tape loading method using yellow/blue stripes in the border. Contrary to Amstrad CPC‘s humble block-by-block loader with no visual feedback on screen, Spectrum offered a feast for the eye! So sexy, so catchy…
All posts by Mert Börü
CRYENGINE is for everyone!
Video game development industry has recently been embraced with one great news after another!
In response to Epic’s Unreal Engine 4 subscription plan, Crytek has just revealed that from May this year, indie developers will be able to use all of CRYENGINE’s cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user – royalty free!
Now, this is getting crazy! 😛
Press release: Crytek announces CRYENGINE-as-a-Service Program
Unreal Engine 4 for everyone!
Thanks to Unreal community, a rumour about the NEXT BIG THING has been doing the rounds for almost a year. Well… It seems this is more than BIG!
Today, Epic announced that “Unreal Engine 4 is for everyone!”
Not kidding… Now, it is for everyone!
For $19/month (plus, 5% of gross revenue), we can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development. – Oh My God!
You can read Tim Sweeney’s post on the Unreal Engine website for more information.
Hats off to Epic!
Epic is one of the few companies in the video game industry that really take care of what developers are saying, and I am a great fan of them because of their nice attitude towards us.
Thank you Epic!
Today marks the beginning of a new video game project
I’m excited to officially announce that, I’ve just started working on a new video game project! Without going into details, all I can say for today is that I will be designing, developing and co-producing the upcoming game within the next 2+ years.
More details coming soon…
“The Thief” remix released, finally
SynthX has just released “Noxia“, an electronic music album on 2 CDs, including my remix of “The Thief“. I am more than happy to see the remix that I had done in 2008 finally saw the light of day 😉
Who’s Afraid of Visual Basic?
“Kim Korkar Bilgisayardan? – Visual Basic” (“Who’s Afraid of Computers? – Visual Basic”) is a computer language programming book that I have written for students and amateur programmers. It was published in February 1997 by Pusula Yayıncılık, as an introduction to Microsoft’s then-popular rapid application development tool; Visual Basic 4.0.
“Paradise Lost” found!
(Illustration: “Forthwith upright he rears from off the pool”,
by Gustave Doré – © University at Buffalo Libraries)
“Paradise Lost” was the first commercial Amiga game designed and developed in Turkey. It was proudly produced by Ahmet Ergen and me, and released on 4 floppy disks in December, 1991.
Though it was a phenomenal technical achievement in terms of setting the bar for game development in Turkey by the early 1990s, thanks to problematic distribution channel and no media support, it was a commercial failure. Only a few hundred copies were sold! And, as far as I know, none of them have survived. It is a game that is no longer known to exist in any private collections or public archives. Long lost and forgotten… Until now!
Annual Springtime Gathering 2013
Yet another Springtime Gathering…
12 hours of non-stop chat about iOS app development, retro computers, cult TV series, tips & tricks for home electronics, DIY plumbing (!!!), tube amplifiers, studio acoustics, video games, and even more video games… – not worth mentioning aching jaws!
We knew that we had to skip the late-night show and go home, when the wives stopped calling and gave up sending SMS messages 😉
Thank you, gentlemen!

“Smoky” Amstrad Party
256 byte Overscan MEGATEXT Intro
Welcome back to 8-bit days 🙂
The day Alcofribas kindly invited me to the 10th anniversary of 7DX Demo Party, I knew that I had to do something special for this event. Hosting Turkish demosceners for 10 years via enormous amount of hard work and very limited resources, certainly deserves support!
Since there has never been an official Amstrad release before at demo parties in Turkey, I decided to go back to my roots -early 80s- where I used to do a lot of 8-bit assembly language coding. I thought, writing a simple Amstrad intro in 256 bytes would be great. – (Yep, size does matter!)
