In the late 80s and early 90s, I was more than obsessed with fractals! Since the day I saw beautiful landscape pictures rendered with Vista on my humble Amiga 500, I was addicted to writing simple mathematical routines producing complex images. The philosophy behind fractal math was based on “harmony of contradiction”. You may think of it as a mathematical case where “simplicity defines complexity”.
Lost Andy Warhol artworks discovered on Amiga floppies
A dozen previously unknown works created by Andy Warhol have been recovered from 30-year-old Amiga floppy disks!
The art experiments were produced in 1985 by Warhol under commission from Commodore, creator of the Amiga computer. Commodore paid the artist to produce a series of works to aid the launch of the Amiga 1000, and this particular batch of lost Warhol works was created on it.
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Nostalgic 8-bit Turbo Loader for Amstrad
I have always loved Sinclair ZX Spectrum‘s characteristic tape loading method using yellow/blue stripes in the border. Contrary to Amstrad CPC‘s humble block-by-block loader with no visual feedback on screen, Spectrum offered a feast for the eye! So sexy, so catchy…
CRYENGINE is for everyone!
Video game development industry has recently been embraced with one great news after another!
In response to Epic’s Unreal Engine 4 subscription plan, Crytek has just revealed that from May this year, indie developers will be able to use all of CRYENGINE’s cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user – royalty free!
Now, this is getting crazy! 😛
Press release: Crytek announces CRYENGINE-as-a-Service Program
Unreal Engine 4 for everyone!
Thanks to Unreal community, a rumour about the NEXT BIG THING has been doing the rounds for almost a year. Well… It seems this is more than BIG!
Today, Epic announced that “Unreal Engine 4 is for everyone!”
Not kidding… Now, it is for everyone!
For $19/month (plus, 5% of gross revenue), we can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development. – Oh My God!
You can read Tim Sweeney’s post on the Unreal Engine website for more information.
Hats off to Epic!
Epic is one of the few companies in the video game industry that really take care of what developers are saying, and I am a great fan of them because of their nice attitude towards us.
Thank you Epic!
Today marks the beginning of a new video game project
I’m excited to officially announce that, I’ve just started working on a new video game project! Without going into details, all I can say for today is that I will be designing, developing and co-producing the upcoming game within the next 2+ years.
More details coming soon…
“The Thief” remix released, finally
SynthX has just released “Noxia“, an electronic music album on 2 CDs, including my remix of “The Thief“. I am more than happy to see the remix that I had done in 2008 finally saw the light of day 😉
Who’s Afraid of Visual Basic?
“Kim Korkar Bilgisayardan? – Visual Basic” (“Who’s Afraid of Computers? – Visual Basic”) is a computer language programming book that I have written for students and amateur programmers. It was published in February 1997 by Pusula Yayıncılık, as an introduction to Microsoft’s then-popular rapid application development tool; Visual Basic 4.0.
Annual Springtime Gathering 2013
Yet another Springtime Gathering…
12 hours of non-stop chat about iOS app development, retro computers, cult TV series, tips & tricks for home electronics, DIY plumbing (!!!), tube amplifiers, studio acoustics, video games, and even more video games… – not worth mentioning aching jaws!
We knew that we had to skip the late-night show and go home, when the wives stopped calling and gave up sending SMS messages 😉
Thank you, gentlemen!
“Smoky” Amstrad Party
Yep, it’s Christmas time!
I made a surprise visit to Alcofribas to mark the 25th anniversary of our Amstrad CPC brotherhood. And, what a “smoky” party we had!
Keeping my fingers crossed for the 50th anniversary 😉