Video game development industry has recently been embraced with one great news after another!
In response to Epic’s Unreal Engine 4 subscription plan, Crytek has just revealed that from May this year, indie developers will be able to use all of CRYENGINE’s cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user – royalty free!
Thanks to Unreal community, a rumour about the NEXT BIG THING has been doing the rounds for almost a year. Well… It seems this is more than BIG!
Today, Epic announced that “Unreal Engine 4 is for everyone!”
Not kidding… Now, it is for everyone!
For $19/month (plus, 5% of gross revenue), we can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development. – Oh My God!
I’m excited to officially announce that, I’ve just started working on a new video game project! Without going into details, all I can say for today is that I will be designing, developing and co-producing the upcoming game within the next 2+ years.
“Kim Korkar Bilgisayardan? – Visual Basic” (“Who’s Afraid of Computers? – Visual Basic”) is a computer language programming book that I have written for students and amateur programmers. It was published in February 1997 by Pusula Yayıncılık, as an introduction to Microsoft’s then-popular rapid application development tool; Visual Basic 4.0.
12 hours of non-stop chat about iOS app development, retro computers, cult TV series, tips & tricks for home electronics, DIY plumbing (!!!), tube amplifiers, studio acoustics, video games, and even more video games… – not worth mentioning aching jaws!
We knew that we had to skip the late-night show and go home, when the wives stopped calling and gave up sending SMS messages 😉
The day Alcofribas kindly invited me to the 10th anniversary of 7DX Demo Party, I knew that I had to do something special for this event. Hosting Turkish demosceners for 10 years via enormous amount of hard work and very limited resources, certainly deserves support!
Since there has never been an officialAmstrad release before at demo parties in Turkey, I decided to go back to my roots -early 80s- where I used to do a lot of 8-bit assembly language coding. I thought, writing a simple Amstrad intro in 256 bytes would be great. – (Yep, size does matter!)
What a fantastic day we had at the 7DX Demo Party 2011 on December 24, 2011. Celebrating the 10th anniversary of the party, meeting sceners, watching/releasing demos, snacking, chatting, and even gossipping… The breakfast at the Bosphorus was the jewel in the crown of the event. Thanks for everything!