CRYENGINE is for everyone!

Video game development industry has recently been embraced with one great news after another!

In response to Epic’s Unreal Engine 4 subscription plan, Crytek has just revealed that from May this year, indie developers will be able to use all of CRYENGINE’s cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user – royalty free!

Now, this is getting crazy! 😛

Press release: Crytek announces CRYENGINE-as-a-Service Program

Unreal Engine 4 for everyone!

Thanks to Unreal community, a rumour about the NEXT BIG THING has been doing the rounds for almost a year. Well… It seems this is more than BIG!

Today, Epic announced that “Unreal Engine 4 is for everyone!”

Not kidding… Now, it is for everyone!

For $19/month (plus, 5% of gross revenue), we can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development. – Oh My God!

You can read Tim Sweeney’s post on the Unreal Engine website for more information.

Hats off to Epic!

Epic is one of the few companies in the video game industry that really take care of what developers are saying, and I am a great fan of them because of their nice attitude towards us.

Thank you Epic!

Who’s Afraid of Visual Basic?

“Kim Korkar Bilgisayardan? – Visual Basic” (“Who’s Afraid of Computers? – Visual Basic”) is a computer language programming book that I have written for students and amateur programmers. It was published in February 1997 by Pusula Yayıncılık, as an introduction to Microsoft’s then-popular rapid application development tool; Visual Basic 4.0.

Continue reading Who’s Afraid of Visual Basic?

Annual Springtime Gathering 2013

Yet another Springtime Gathering…

12 hours of non-stop chat about iOS app development, retro computers, cult TV series, tips & tricks for home electronics, DIY plumbing (!!!), tube amplifiers, studio acoustics, video games, and even more video games… – not worth mentioning aching jaws!

We knew that we had to skip the late-night show and go home, when the wives stopped calling and gave up sending SMS messages 😉

Thank you, gentlemen!

(From left to right) - matahari, Alcofribas, Akermen
(From left to right) – matahari, Alcofribas, Akermen

256 byte Overscan MEGATEXT Intro

Welcome back to 8-bit days 🙂

The day Alcofribas kindly invited me to the 10th anniversary of 7DX Demo Party, I knew that I had to do something special for this event. Hosting Turkish demosceners for 10 years via enormous amount of hard work and very limited resources, certainly deserves support!

Since there has never been an official Amstrad release before at demo parties in Turkey, I decided to go back to my roots -early 80s- where I used to do a lot of 8-bit assembly language coding. I thought, writing a simple Amstrad intro in 256 bytes would be great. – (Yep, size does matter!)

Continue reading 256 byte Overscan MEGATEXT Intro

Meeting @ 7DX Demo Party 2011

What a fantastic day we had at the 7DX Demo Party 2011 on December 24, 2011. Celebrating the 10th anniversary of the party, meeting sceners, watching/releasing demos, snacking, chatting, and even gossipping… The breakfast at the Bosphorus was the jewel in the crown of the event. Thanks for everything!

(From left to right) - Modelist, Alcofribas, Akermen, matahari, retromaster, Adamın Biri, Shax
(From left to right) – Modelist, Alcofribas, Akermen, matahari, retromaster, Adamın Biri, Shax

Oh, by the way, don’t forget to check my 256 byte Amstrad intro that I released at the party 😉

The Blog of Mert Börü: Selected Works, Ongoing Projects, and Memories