Just a bit of reading definitely refuels my energy… Somehow, I’m paradoxically challenged! Reading about myself ???
Yet an another oxymoron in context 🙂
Commenting on the groundbreaking event, Kitaro noted “I am extremely grateful that my dream of performing in Istanbul finally came true. It was a once in a lifetime experience and in addition to my many experiences; I met a host of great people from Istanbul and the neighboring countries. As a remembrance of my amazing music caravan and as a tribute to those I encountered along the way, I recorded this musical experience and performance as a CD. It is my gift to everyone, in Istanbul and around the world, to experience and enjoy.”
Thanks to once-in-a-lifetime concert experience we had in Istanbul, Börü family is more than happy to pre-order the album 🙂
[ Börü family at Kitaro’s “Live in Istanbul” concert ]
This album includes Kitaro’s Golden Globe award-winning theme from the Oliver Stone film “Heaven & Earth”, music from his critically acclaimed Kojiki album and “Silk Road” soundtrack as well as two compositions from his Grammy award-winning album “Thinking Of You”. New material includes a previously unreleased composition; “Kokoro – (Part II)”.
Looking forward to seeing Kitaro in Istanbul, again…
In the late 80s and early 90s, I was more than obsessed with fractals! Since the day I saw beautiful landscape pictures rendered with Vista on my humble Amiga 500, I was addicted to writing simple mathematical routines producing complex images. The philosophy behind fractal math was based on “harmony of contradiction”. You may think of it as a mathematical case where “simplicity defines complexity”.
A dozen previously unknown works created by Andy Warhol have been recovered from 30-year-old Amiga floppy disks!
The art experiments were produced in 1985 by Warhol under commission from Commodore, creator of the Amiga computer. Commodore paid the artist to produce a series of works to aid the launch of the Amiga 1000, and this particular batch of lost Warhol works was created on it.
I have always loved Sinclair ZX Spectrum‘s characteristic tape loading method using yellow/blue stripes in the border. Contrary to Amstrad CPC‘s humble block-by-block loader with no visual feedback on screen, Spectrum offered a feast for the eye! So sexy, so catchy…
Video game development industry has recently been embraced with one great news after another!
In response to Epic’s Unreal Engine 4 subscription plan, Crytek has just revealed that from May this year, indie developers will be able to use all of CRYENGINE’s cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user – royalty free!
Now, this is getting crazy! 😛
Press release: Crytek announces CRYENGINE-as-a-Service Program
Thanks to Unreal community, a rumour about the NEXT BIG THING has been doing the rounds for almost a year. Well… It seems this is more than BIG!
Today, Epic announced that “Unreal Engine 4 is for everyone!”
Not kidding… Now, it is for everyone!
For $19/month (plus, 5% of gross revenue), we can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development. – Oh My God!
You can read Tim Sweeney’s post on the Unreal Engine website for more information.
Hats off to Epic!
Epic is one of the few companies in the video game industry that really take care of what developers are saying, and I am a great fan of them because of their nice attitude towards us.
Thank you Epic!
I’m excited to officially announce that, I’ve just started working on a new video game project! Without going into details, all I can say for today is that I will be designing, developing and co-producing the upcoming game within the next 2+ years.
More details coming soon…
SynthX has just released “Noxia“, an electronic music album on 2 CDs, including my remix of “The Thief“. I am more than happy to see the remix that I had done in 2008 finally saw the light of day 😉
“Kim Korkar Bilgisayardan? – Visual Basic” (“Who’s Afraid of Computers? – Visual Basic”) is a computer language programming book that I have written for students and amateur programmers. It was published in February 1997 by Pusula Yayıncılık, as an introduction to Microsoft’s then-popular rapid application development tool; Visual Basic 4.0.